Issue
I have a problem with setting the working directory with CMake (Visual Studio 2022).
I'm currently working on a project (some OpenGL learning stuff) and decided to switch from typical VS solution-project to CMake project. I need to load some files (.obj, shaders) from Resources folder (LearnOpenGL/Resources) but I see that paths in c++ code are relative to LearnOpenGL/out/build/x64-Debug/.
I've already tried :
- setting property VS_DEBUGGER_WORKING_DIRECTORY like (also without trailing slash):
set_property(TARGET LearnOpenGL PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/")
- adding "currentDir" or "cwd" to CMakeSettings.json like:
"currentDir": "${projectDir}"
"cwd": "${projectDir}"
but there is no effect of any of those changes. Does anyone have some ideas what else can I do? Or maybe I'm doing here something wrong?
Solution
You can add currentDir property to your launch.vs.json which will typically be in ${workspaceRoot}/.vs directory.
To access it from Visual Studio 2022 CMake project you can follow these steps:
In the solution explorer click on Switch between solutions and available views button:
Then click on CMake Targets View
Now right click on your project and press Add Debug Configuration in context menu
This will open launch.vs.json file where you can edit currentDir property, for example - my project 02_texture.exe should start in root directory so my launch config looks like this:
{
"version": "0.2.1",
"defaults": {},
"configurations": [
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "",
"name": "CMakeLists.txt"
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "02_texture.exe (02_texture\\02_texture.exe)",
"name": "02_texture.exe (02_texture\\02_texture.exe)",
"currentDir": "${workspaceRoot}"
}
]
}
Answered By - stjepano Answer Checked By - David Marino (WPSolving Volunteer)